This is an awesome program that helps prevent datamining, but I have a question - in my game, there is a "mods" folder that the game can read from to load custom images. This program doesn't discriminate subfolders, rendering it impossible for players to load custom images, since it tries to decrypt them when they have no encryption.
For some reason, when I use built-in encryption, some of my .png files fail to load in my deployed game. I decided to use this instead and though your encryption worked, I still have the same issues of failed .png files in my deployed games.
When I deploy the game without any encryption at all, everything works as intended. Any ideas?
Hi. Generally speaking, it would be best to put Art_Decrypterator3000.js below other plugins.
I don't want to make a concrete statement about encrypting the data files, because I'm not completely sure if/when I will be adding more features to this. But I would say that I do have tentative plans to add that feature at some point.
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This is an awesome program that helps prevent datamining, but I have a question - in my game, there is a "mods" folder that the game can read from to load custom images. This program doesn't discriminate subfolders, rendering it impossible for players to load custom images, since it tries to decrypt them when they have no encryption.
Can you add an option to exclude certain folders?
I got error: Header is wrong
Got a glitch where the sound wouldn't load
For some reason, when I use built-in encryption, some of my .png files fail to load in my deployed game. I decided to use this instead and though your encryption worked, I still have the same issues of failed .png files in my deployed games.
When I deploy the game without any encryption at all, everything works as intended. Any ideas?
Hi! It would be great to be able to encrypt JSON files
Is there any plan to encrypt .json in data as well? and should I put the Art_Decrypterator3000.js above all plugins or below
Hi. Generally speaking, it would be best to put Art_Decrypterator3000.js below other plugins.
I don't want to make a concrete statement about encrypting the data files, because I'm not completely sure if/when I will be adding more features to this. But I would say that I do have tentative plans to add that feature at some point.
Thanks, I tested playing with YEP and Mog plugins so far not occur errors or bugs.